Autoblock
Holds block for the length of an opponent's M1 or moveset animation. Reads animations directly, so chained M1s never slip through.

One file. Loads on script start. Nothing flashy on screen.
Holds block for the length of an opponent's M1 or moveset animation. Reads animations directly, so chained M1s never slip through.
Aim assist with bind, smoothing, and per-target-part lock. Adjustable max range, optional dummy targeting.
Visible lock-on with ping prediction and pre-swing snapshots. Optional target-on-block trigger.
Side-dash modification that pulls you toward the locked target on hit. Adjustable speed, orbit-aware so you don't overshoot.
Distance and speed multipliers on front and side dashes. No-cooldown toggle, side-dash endlag cancel, front-dash cancel on W.
Throws an M1 the moment autoblock engages. Drops your block briefly so the swing actually registers, then re-engages.
Middle-click anyone to mark them as a target priority. Switch between highlights, markers, or both.
Debug overlay that prints animation IDs from selected players to the console. Useful for catching new IDs or tuning autoblock.
Save and load setting profiles. Set one as autoload so the script comes up exactly how you left it.
A private Lua script for The Strongest Battlegrounds. Sold and supported through Discord.
Join the Discord. Verification, payment, and the loader are all handled there.
Anything with HttpGet, VirtualInputManager, and standard file I/O — covers the major ones currently shipping.
Risk exists with any third-party tool. Ozashub stays in the input layer — no fly, no ESP, no client mods that reshape the world. Use at your own risk.
Yes. The loader pulls the current version on every script execution.
Ask in Discord. Policies are posted there.